My section in class started this project with making plannar and sectional diagrams of the historic Deep Blue versus Kasparov chess game. Each student research on different moves, I had move 9 to 17. 
Each chess piece has power beyond its present location based on the possibilities of the next move. Their present locations are one player’s physical boundary on board, their power create perceptional boundary that is beyond the physical one. While both players’ perceptional boundaries always overlap in movement #9 - #17, during movement #16 - #17 Deep Blue’s perceptional boundary crosses Kasparov’s physical boundary.
Section Diagram
Plan Diagrams
Conceptual Models
Translated from the diagram, space inside the perceptional boundaries here are some space that you can see and excess. Space inside the physical boundaries are the space that you can see, but you can’t excess. When a person enter the chess club, he will see planes both directly accesible or need to go to a hidden path to access. In front of there is a wall on top of the stair blocking his view from what is it behind. As he walk down the stair, behind the wall there is a double space, that you can see both floor but only experiencing one.
Sketch model
Existing Building
Visibility & Accessability diagram
Program Diagram
Circulation Diagram
When a person enter the chess club, he will see planes both directly accesible or need to go to a hidden path to access. In front of there is a wall on top of the stair blocking his view from what is it behind. As he walk down the stair, behind the wall there is a double space, that you can see both floor but only experiencing one.
Section D - D'
Section A - A'
Section B - B'
Section C - C'